On this episode of Worldcraft club we talk to Jon Bell a friend of the show, collaborator and tentacle faced denizen of the Underdark (Dungeon Master) about his ideas on world creation for Table Top Roleplaying Games (TTRPG). Discussing how to engage your players (your collaborative audience) effectively, show off your world while not boring them with exposition, why names matter, and how much detail to put into each level of your world building.
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Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay...
Do your streams seek vengeance? Do your waterways fall in love? Rivers form the veins and arteries of landmasses. They provide places for humans...
Well!? The Empire is obviously evil, I mean, obviously. However, we reckon most folks in the galaxy far far away were pretty ambivalent about...