Horror holds a grim fascination for millions of people but it can be elusive at times. The things that you’d think would draw out the biggest screams sometimes fall flat because they’re too obvious or gratuitous. Real horror lies in subtlety and the unknown. What if the best horror is in the margins, just outside of your eyeline. Watching, waiting. This is exactly what Zack Goings and the team at STONEworks Gaming have imbued into their recent kickstarter ‘Winthrop Manor’, a ZineQuest contribution and introduction to their broader setting ‘Dreadlands’. We find out a little more about exactly what they’re making while also learning some solid worldbuilding and dungeon mastering advice for the aspiring horrific creator.
Description - The lines between wealth and poverty can be stark and jarring in the real world and often serve as a source of...
In a WorldCraft Club first, we interview an animation studio, YGKrow, and talk about the process of animation and how it can enhance your...
Holy Cow! It’s been a minute. Seth and I owe you an explanation for our absence. To that end, let’s appraise you of all...