Horror holds a grim fascination for millions of people but it can be elusive at times. The things that you’d think would draw out the biggest screams sometimes fall flat because they’re too obvious or gratuitous. Real horror lies in subtlety and the unknown. What if the best horror is in the margins, just outside of your eyeline. Watching, waiting. This is exactly what Zack Goings and the team at STONEworks Gaming have imbued into their recent kickstarter ‘Winthrop Manor’, a ZineQuest contribution and introduction to their broader setting ‘Dreadlands’. We find out a little more about exactly what they’re making while also learning some solid worldbuilding and dungeon mastering advice for the aspiring horrific creator.
In this episode of the WorldCraft Club podcast, the hosts dive into the intricate relationship between worldbuilding and storytelling, particularly focusing on the concepts...
In this episode of the WorldCraft Club podcast, James is joined by guests Max Moyer, an epic fantasy author of 'Zodak the Last Shielder',...
Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds...