Horror holds a grim fascination for millions of people but it can be elusive at times. The things that you’d think would draw out the biggest screams sometimes fall flat because they’re too obvious or gratuitous. Real horror lies in subtlety and the unknown. What if the best horror is in the margins, just outside of your eyeline. Watching, waiting. This is exactly what Zack Goings and the team at STONEworks Gaming have imbued into their recent kickstarter ‘Winthrop Manor’, a ZineQuest contribution and introduction to their broader setting ‘Dreadlands’. We find out a little more about exactly what they’re making while also learning some solid worldbuilding and dungeon mastering advice for the aspiring horrific creator.
James and Seth discuss the newest hottest sub-genre of sci fi around, GameLit, in this episode of the Worldcraft Club Podcast. Tune in to...
Well!? The Empire is obviously evil, I mean, obviously. However, we reckon most folks in the galaxy far far away were pretty ambivalent about...
In this episode of the WorldCraft Club podcast, James and Dave dive into the perennial debate about whether Star Wars is science fiction or...