What if it's better to leave some parts of your world unwritten? It's entirely possible that your audience will do a better job at building your world than you will. Seth, James and Jon talk about the deep mysteries in your world and why sometimes they should stay just out of your audience's reach.
Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans...
How do you write compelling and rich lore? Peter Chiykowski has a new tool to help with that. With a focus on building out...
Do you ever stop to ask yourself why? At the WorldCraft Club that’s a yearly tradition. In order to perfect the craft of building...