What if it's better to leave some parts of your world unwritten? It's entirely possible that your audience will do a better job at building your world than you will. Seth, James and Jon talk about the deep mysteries in your world and why sometimes they should stay just out of your audience's reach.
The Shaper's World is not limited by standard fantasy tropes or callbacks, it's built on a system of real world physics. You won't find...
In a WorldCraft Club first, we interview an animation studio, YGKrow, and talk about the process of animation and how it can enhance your...
James and Seth discuss, in the first episode ever, a practical definition of worldbuilding from the basic establishment of a good setting to an...