What if it's better to leave some parts of your world unwritten? It's entirely possible that your audience will do a better job at building your world than you will. Seth, James and Jon talk about the deep mysteries in your world and why sometimes they should stay just out of your audience's reach.
The best worlds might be grown rather than made. We often talk about these two separate concepts that exist in tension in solid worldbuilding....
April Fools! Normally you get insightful worldbuilding commentary. Today you get the server hosting a roundtable about a children’s TV show, Bluey. So sit...
Description James interviews game designer and author IE Horton about his process in worldbuilding for his new old book ‘Deity Principle’. IE Horton stresses...