What if it's better to leave some parts of your world unwritten? It's entirely possible that your audience will do a better job at building your world than you will. Seth, James and Jon talk about the deep mysteries in your world and why sometimes they should stay just out of your audience's reach.
April Fools! Normally you get insightful worldbuilding commentary. Today you get the server hosting a roundtable about a children’s TV show, Bluey. So sit...
Being GM is not easy. The worlds we create are supposed to ensnare our visitants and draw them in but when our audience have...
Horror lives just outside of our eyeline. In the peripherals of our vision. It's a feeling we can't quite shake when something seems amiss...