Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your rules again when it’s convenient? Marcos and James discuss where the limits of this rule are, jumping the shark, and Nathan Drake’s hit points.
Description James interviews game designer and author IE Horton about his process in worldbuilding for his new old book ‘Deity Principle’. IE Horton stresses...
Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum...
Let’s be honest, GameLit is cheating at worldbuilding. Our very own Seth Ring is joining us today to talk about worldbuilding in his fantastical...