Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your rules again when it’s convenient? Marcos and James discuss where the limits of this rule are, jumping the shark, and Nathan Drake’s hit points.
Description - In this special episode of the Worldcraft Club we interview Dave Schmidt, about his work on Recovery, his online webcomic. Dave's approach...
Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans...
People aren’t self motivated so much as faction oriented. Belonging is a powerful part of the human experience whether it’s a family, a guild,...