Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your rules again when it’s convenient? Marcos and James discuss where the limits of this rule are, jumping the shark, and Nathan Drake’s hit points.
In this episode of the Worldcraft club Seth and James talk about building worlds that your audience can believe in (or at least suspend...
Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds...
Andor hit different. As far as Star Wars stories go this show fell on the 'grittier' side of things. Much like Rogue One, where...