Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your rules again when it’s convenient? Marcos and James discuss where the limits of this rule are, jumping the shark, and Nathan Drake’s hit points.
Being GM is not easy. The worlds we create are supposed to ensnare our visitants and draw them in but when our audience have...
We spoil the crap out of this show so if you haven’t seen it yet and you want to see it and you don’t...
Happy anniversary! It's been one year since we've been publishing content related to Worldbuilding for you! We're excited to continue that journey, but we...