47 - The Rule of Cool in Your Worldbuilding

August 24, 2021 • 00:26:34
47 - The Rule of Cool in Your Worldbuilding
WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding

Aug 24 2021 | 00:26:34

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Hosted By

James Horton

Show Notes

Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your rules again when it’s convenient? Marcos and James discuss where the limits of this rule are, jumping the shark, and Nathan Drake’s hit points.

Key Takeaways

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