Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your rules again when it’s convenient? Marcos and James discuss where the limits of this rule are, jumping the shark, and Nathan Drake’s hit points.
The best worlds might be grown rather than made. We often talk about these two separate concepts that exist in tension in solid worldbuilding....
Remember when we looked up into the night sky and saw endless potential in that little red dot out among the stars. Was it...
Sometimes the process of worldbuilding can drag and steal your sense of excitement about a setting you’ve been crafting. The antidote? A good story,...