Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite media’s world-building that set our imaginations on fire whether it’s the Necrons of Warhammer, the Protoss of StarCraft, or the Sylvan elves of Lord of the Rings a diverse array of cultures can bring your world to life. How do you start with creating cultures, though? James and Marcos discuss some of the best ways to develop your cultures and place them in your stories in a way that highlights them all the while building a culture of cybernetic vikings.
Description James interviews game designer and author IE Horton about his process in worldbuilding for his new old book ‘Deity Principle’. IE Horton stresses...
The Shaper's World is not limited by standard fantasy tropes or callbacks, it's built on a system of real world physics. You won't find...
Let’s be honest, GameLit is cheating at worldbuilding. Our very own Seth Ring is joining us today to talk about worldbuilding in his fantastical...