Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right amount can really pull the dish together. Tropes serve as a short hand for your players and readers. They allow someone to get caught up quickly with what you’re trying to say. When a character arrives on the scene in a menacing cloud of black smoke cackling all the while we can safely assume that we’re dealing with a villain and save some exposition in a scene that needs some pace. We can always build upon the character later or choose to subvert the trope in a unique way but just now we’ve offset some exposition labor on our world building and laid it back on the trope for a minute and our visitants will thank us. Join Seth and Marcos as they explore how to make the most of this powerful tool in a world builder’s arsenal.
April Fools! Normally you get insightful worldbuilding commentary. Today you get the server hosting a roundtable about a children’s TV show, Bluey. So sit...
Fantasy science or deus ex machina? What is magic? Is it a set of physical laws that govern elements of your setting? Is it...
Description - Should you be able to use magic to kill someone at 400 yards? Ryan says no! Ryan's most recent book and how...