Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right amount can really pull the dish together. Tropes serve as a short hand for your players and readers. They allow someone to get caught up quickly with what you’re trying to say. When a character arrives on the scene in a menacing cloud of black smoke cackling all the while we can safely assume that we’re dealing with a villain and save some exposition in a scene that needs some pace. We can always build upon the character later or choose to subvert the trope in a unique way but just now we’ve offset some exposition labor on our world building and laid it back on the trope for a minute and our visitants will thank us. Join Seth and Marcos as they explore how to make the most of this powerful tool in a world builder’s arsenal.
Happy Star Wars day everyone! May the Fourth be with you! The Jedi are a staple in everyone’s worldbuilding imagination, most everyone wanted to...
What does the WorldCraft Club even do when they're not on air? Why, they build worlds, obviously. Today Marcos and Seth are questioned by...
Possibly the most important question a worldbuilder will never ask themselves: How do I make room for someone else to add to my world?...