Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting swipes against immersion in some way once you scratch the surface. No matter how well you pull your mechanics together you’re always going to find this but the best mechanics slot smoothly into the world by jiving with the feel and aesthetic that the creator is looking to make. Let’s dive into the specifics of how gameplay makes or breaks a world as we continue a brand new PunkCember episode of The WorldCraft Club.
Seth is the only one of us that bites, and we’ve already had him tested so there’s almost no risk in reaching out:
Part Two of Steel Stash on using ASCOPE/PMESII as a worldbuilding tool! Join Steel Stash and James as they finish up with the OPE...
Holy Cow! It’s been a minute. Seth and I owe you an explanation for our absence. To that end, let’s appraise you of all...
Description - What if it's better to leave some parts of your world unwritten? It's entirely possible that your audience will do a better...