It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story but active participants. RJD20 and James discuss how to hold your writing in an open hand and allow your players a seat at the table when you’re playing even as you do much of your harder worldbuilding at your desk between games.
Let’s be honest, GameLit is cheating at worldbuilding. Our very own Seth Ring is joining us today to talk about worldbuilding in his fantastical...
Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where...
Sometimes the process of worldbuilding can drag and steal your sense of excitement about a setting you’ve been crafting. The antidote? A good story,...