It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story but active participants. RJD20 and James discuss how to hold your writing in an open hand and allow your players a seat at the table when you’re playing even as you do much of your harder worldbuilding at your desk between games.
Description - Okay folks, time to put our money where our mouth is and make something. Seth and James are joined by Dave Schmidt,...
Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where...
Description - The lines between wealth and poverty can be stark and jarring in the real world and often serve as a source of...