It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story but active participants. RJD20 and James discuss how to hold your writing in an open hand and allow your players a seat at the table when you’re playing even as you do much of your harder worldbuilding at your desk between games.
Check out this episode on YouTube! Adaptations are BIG right now! Live action interpretations of childhood shows (like Avatar the Last Airbender, or anime...
Description - What if it's better to leave some parts of your world unwritten? It's entirely possible that your audience will do a better...
War, war never changes, and it’s everywhere. At least in fiction. When we think about war in stories (except for the most gritty retrospectives)...