It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story but active participants. RJD20 and James discuss how to hold your writing in an open hand and allow your players a seat at the table when you’re playing even as you do much of your harder worldbuilding at your desk between games.
Andor hit different. As far as Star Wars stories go this show fell on the 'grittier' side of things. Much like Rogue One, where...
Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the...
We spoil the crap out of this show so if you haven’t seen it yet and you want to see it and you don’t...