It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story but active participants. RJD20 and James discuss how to hold your writing in an open hand and allow your players a seat at the table when you’re playing even as you do much of your harder worldbuilding at your desk between games.
In this episode of the Worldcraft club Seth and James talk about building worlds that your audience can believe in (or at least suspend...
Description - Cyber-fantasy world Caldonyx is a neon colored masterpiece lovingly crafted by Doug and Alli of the RPG for You and Me Podcast....
Where do superheroes fit in worlds? Seth and James look into the worlds that support superhero narratives, how they are effective and ways that...