It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story but active participants. RJD20 and James discuss how to hold your writing in an open hand and allow your players a seat at the table when you’re playing even as you do much of your harder worldbuilding at your desk between games.
James and Seth discuss the newest hottest sub-genre of sci fi around, GameLit, in this episode of the Worldcraft Club Podcast. Tune in to...
What happens in your setting when someone dies? Are there gods? Are they deeply concerned with the comings and goings of people or are...
Part Two of Steel Stash on using ASCOPE/PMESII as a worldbuilding tool! Join Steel Stash and James as they finish up with the OPE...