It’s a bug bear isn’t it? Exposition. I mean, in one sense we’re told to show and not tell but we also need our visitants to understand your worldbuilding, to feel like they can anticipate outcomes so they’re not caught flat footed (or we don’t fail to catch them flat footed when we need to). How do you go about telling your visitant about the world you’re creating? Seth and Marcos uncover some really powerful tools that will help you up your game with exposition, promote clarity and help your visitant settle in. So pop on the ear amplifiers of your choice and dive into another fantastic episode of the WorldCraft Club Podcast.
There’s one thing that unites us all, one thing that is totally and indisputably common to the human experience. We eat (and breath, and...
In this episode of The Worldcraft Club, host James and guest Seth delve into the complex topic of genre and its impact on storytelling...
Do you ever stop to ask yourself why? At the WorldCraft Club that’s a yearly tradition. In order to perfect the craft of building...