It’s a bug bear isn’t it? Exposition. I mean, in one sense we’re told to show and not tell but we also need our visitants to understand your worldbuilding, to feel like they can anticipate outcomes so they’re not caught flat footed (or we don’t fail to catch them flat footed when we need to). How do you go about telling your visitant about the world you’re creating? Seth and Marcos uncover some really powerful tools that will help you up your game with exposition, promote clarity and help your visitant settle in. So pop on the ear amplifiers of your choice and dive into another fantastic episode of the WorldCraft Club Podcast.
Worldbuilding is like gardening, you’re creating a space that’s artificial, human made, but it showcases natural beauty. Wild nature meets ordered man. But what...
Description - The shambling horde slowly surrounds a safehouse while the survivors bicker over their dwindling food supplies inside. Zombies are a big part...
What happens in your setting when someone dies? Are there gods? Are they deeply concerned with the comings and goings of people or are...