The shambling horde slowly surrounds a safehouse while the survivors bicker over their dwindling food supplies inside. Zombies are a big part of our stories, they represent, not just an artifact of worldbuilding, but an entire sub genre of fiction. There's just something about them, they look like us they feed on our flesh, the slow ones represent a gathering threat, the fast ones a vicious predator. But how do we use these monsters in our stories? What kind of worlds support them well and what sort of themes do they draw out? Let's dive into those questions and more in another awesome episode of The WorldCraft Club Podcast.
Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others...
Description James interviews game designer and author IE Horton about his process in worldbuilding for his new old book ‘Deity Principle’. IE Horton stresses...
Don't worldbuild at the cost of wonder! In this episode of The WorldCraft Club, James and Dave delve into the origins of worldbuilding, tracing...