If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even if their stories suck (lookin’ at you Jupiter Ascending). Today Marcos and James discuss a Film Courage video featuring Houston Howard where they discuss what makes a world marketable and usable. The tools of the trade for making great worlds are more accessible and basic to the human experience than you might have imagined. You won’t want to miss this great discussion on how to put awesome story worlds together.
What happens in your setting when someone dies? Are there gods? Are they deeply concerned with the comings and goings of people or are...
Description James interviews game designer and author IE Horton about his process in worldbuilding for his new old book ‘Deity Principle’. IE Horton stresses...
Holy Cow! It’s been a minute. Seth and I owe you an explanation for our absence. To that end, let’s appraise you of all...