If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even if their stories suck (lookin’ at you Jupiter Ascending). Today Marcos and James discuss a Film Courage video featuring Houston Howard where they discuss what makes a world marketable and usable. The tools of the trade for making great worlds are more accessible and basic to the human experience than you might have imagined. You won’t want to miss this great discussion on how to put awesome story worlds together.
Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans...
Description James interviews game designer and author IE Horton about his process in worldbuilding for his new old book ‘Deity Principle’. IE Horton stresses...
As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an...